1025 This driver supports 3D hardware acceleration for 3Dfx-based video cards only. Screen sizing controls will not be available in this mode.
1030 Version 1.1.1 (6/4/97)
1040 1.1.1
2000 Turns on bilinear filtering (smoothing) of textures that are expanded when drawn. This makes nearby images and the sky look "fuzzy" instead of pixellated.\n\nEnabling this option should not significantly affect performance.
2010 Turns on bilinear filtering (smoothing) of textures that are shrunk down when drawn. This tends to eliminate moire patterns and other "wiggle" effects at great distances.\n\nEnabling this option should not significantly affect performance.
2020 Keeps wall, ceiling, floor, and sky textures at full resolution. Generally, reducing the texture resolution is barely perceptible and greatly reduces the amount of texture RAM required to render a scene.\n\nEnabling this option will cause larger textures to be used, which may result in a lower frame rate.
2030 Keeps sprite (object) textures at full resolution. Generally, reducing the sprite resolution is barely perceptible and greatly reduces the amount of texture RAM required to render a scene.\n\nEnabling this option will cause larger textures to be used, which may result in a lower frame rate.
2040 Enables all views of sprite objects. By disabling all but the primary four view directions for sprites, the number of textures (and thus the amount of texture RAM) needed to render a scene is greatly reduced.\n\nEnabling this option will cause more textures to be used, which may result in a lower frame rate.
2050 Enables the use of alpha textures for sprite objects. Normally, 256-color textures are used wherever possible; however, in some cases this may give a "halo" effect around objects.\n\nEnabling this option will cause larger textures to be used, which may result in a lower frame rate.
2060 Turns on tinting effects. These include the red flash when hit, underwater effects, and the sepia fade.\n\nEnabling this option will cause some additional large objects to be rendered, which may result in a lower frame rate.
2070 Turns on translucent water effects. This makes it possible to partially see through the surface of water.\n\nEnabling this option will cause more of the level to be rendered, and may require unsupported features.
2080 Turns on translucency effects. These include smoke and fire effects on guns, and tinting in windows.\n\nEnabling this option will cause larger textures to be used, which may require unsupported features, or may result in a lower frame rate.
2090 Forces all rendering to occur at once, rather than in pieces.\n\nEnabling this option can produce varied results, depending on the 3D hardware used, and may cause either a boost or a drop in the frame rate.
2100 Uses the 3D hardware for rendering text and other overlay graphics.\n\nEnabling this option can produce varied results, depending on the 3D hardware used, and may cause either a boost or a drop in the frame rate.